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Powerful Fluid Simulators Driven By Blender's Geometry Nodes

Kuldeep Singh is working on an update to his Procedural Fluid Simulators toolset.

Kuldeep Singh, a.k.a. 3DSinghVFX, did the math on paper for the main Fluid Solver to make it more accurate and stable, teasing an upcoming update for Procedural Fluid Simulators, the artist's powerful toolset allowing one to simulate fluid on any surface: grid, curve, and mesh.

Ideal for motion graphics and VFX, these node setups are made with Simulation Nodes for Blender 3.6, 4.0, 4.1, and 4.2. Procedural Fluid Simulators require a basic understanding of Geometry Nodes, as you'll need to manage the fluid, advect particles, adjust color and velocity, fine-tune behavior, add collisions with external geometry, and more.

Procedural Fluid Simulators comes with free lifetime updates and includes three project files with your purchase: a Boat Trail, Face Motion Graphics, and Chocolate:

You can learn the node-based workflow of this toolset with the Fluid Simulators Series tutorials, which cover such topics as using Fluid Simulators as assets, Fluid Simulator nodes' settings, Particle Advection, Velocity, Forces nodes, and how to use Fluid Simulation for grids, curves, and mesh.

Purchase Procedural Fluid Simulators here and check out some other future updates coming to V2.2:

Follow Kuldeep Singh on X/Twitter for more Blender tools and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes.

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