Procedural Buildings in UE4
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Procedural Buildings in UE4
18 January, 2017
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Most recently we’ve seen a lot of examples of implementation of Houdini procedural assets into Unreal Engine 4 workflow. Probably one of the best examples of this marriage is the work by Anastasia Opara. She actually published a series of tutorials on this topic (but they are paid). Now we have new free tutorial coming from 3d and technical artist Oskar Świerad (Tech Art Aid).

It’s a 30 minute journey into the workflow, which allows you to generate realistic buildings in Unreal Engine 4 in seconds. This tutorial covers the main things you need to do in Houdini, how to make everything work with Blueprints in UE4 and ways to make the shaders work. It’s not for newbies, but if you’re interested in exploring the procedural tech (you definitely should be), this is a great place to start.

You can also download all the materials used in the tutorial for free. This workflow works beautifully for typical living multi-storied buildings, but it’s also applicable to other types of architecture. All files in this folder and its subfolders are licensed under CC-BY 4.0, which means  you are free to copy and redistribute them, use and remix them for any purpose, even commercially. Just mention Tech Art Aid in credits.

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