Procedural Buildings in UE4 with Houdini
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by andrewclund@gmail.com
1 hours ago

Nice work and thanks for the breakdown! Always interesting to see someone else's approach to a scene, and the new/different methods they use and/or come up with :)

by Tom DArch
4 hours ago

There are no pdf's of the updated versions available for download!

by ronaldthomas909@gmail.com
5 hours ago

3D Stylized Environment looks every time beautiful today this is my subject on that I have to Do My Dissertation and bring some new information with our reader.

Procedural Buildings in UE4
18 January, 2017
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Most recently we’ve seen a lot of examples of implementation of Houdini procedural assets into Unreal Engine 4 workflow. Probably one of the best examples of this marriage is the work by Anastasia Opara. She actually published a series of tutorials on this topic (but they are paid). Now we have new free tutorial coming from 3d and technical artist Oskar Świerad (Tech Art Aid).

It’s a 30 minute journey into the workflow, which allows you to generate realistic buildings in Unreal Engine 4 in seconds. This tutorial covers the main things you need to do in Houdini, how to make everything work with Blueprints in UE4 and ways to make the shaders work. It’s not for newbies, but if you’re interested in exploring the procedural tech (you definitely should be), this is a great place to start.

You can also download all the materials used in the tutorial for free. This workflow works beautifully for typical living multi-storied buildings, but it’s also applicable to other types of architecture. All files in this folder and its subfolders are licensed under CC-BY 4.0, which means  you are free to copy and redistribute them, use and remix them for any purpose, even commercially. Just mention Tech Art Aid in credits.

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