Procedural Buildings in UE4
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by Keith Parker
8 hours ago

I love this. I'm super jealous. Now I need to up my game. Kinda want to do my own Samus now... ...and learn how to type. lol. Hope this clears up what I was trying to say the first time.

by Keith Parker
8 hours ago

I love this. I super jealous. Now I need to up me game. Kinda want to do my own Samus now.

amazing!

Procedural Buildings in UE4
18 January, 2017
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Most recently we’ve seen a lot of examples of implementation of Houdini procedural assets into Unreal Engine 4 workflow. Probably one of the best examples of this marriage is the work by Anastasia Opara. She actually published a series of tutorials on this topic (but they are paid). Now we have new free tutorial coming from 3d and technical artist Oskar Świerad (Tech Art Aid).

It’s a 30 minute journey into the workflow, which allows you to generate realistic buildings in Unreal Engine 4 in seconds. This tutorial covers the main things you need to do in Houdini, how to make everything work with Blueprints in UE4 and ways to make the shaders work. It’s not for newbies, but if you’re interested in exploring the procedural tech (you definitely should be), this is a great place to start.

You can also download all the materials used in the tutorial for free. This workflow works beautifully for typical living multi-storied buildings, but it’s also applicable to other types of architecture. All files in this folder and its subfolders are licensed under CC-BY 4.0, which means  you are free to copy and redistribute them, use and remix them for any purpose, even commercially. Just mention Tech Art Aid in credits.

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