The new series discusses creating a procedural Death Stranding Landscape with Houdini and then generating different terrain shapes in real-time in Unreal Engine. The developer used some assets from Megascans and PLE (Procedural Landscape Ecosystem).
The artist discussed useful nodes you can find in Houdini, different parameters you can customize, setting up landscapes in UE4, and more.
You can find other parts here. Make sure to discuss the series in the comments below.