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Procedural Environment Builder Made With Unreal Engine 5's PCG Tools

Kiara Koval shared a demo of a procedural tool she developed during the Game Creation course at Gnomon.

This fully procedural environment builder was developed by 3D Generalist Kiara Koval using Unreal Engine 5's PCG toolset in combination with Blueprints as a part of a project for Evan Hill's Game Creation 4 class at Gnomon, a renowned school specializing in education for the VFX, animation, and games industries.

"I'm really impressed with Unreal Engine’s PCG tools, they were far easier to set up than I expected and allowed me to quickly generate huge variations and rapidly iterate", commented Kiara.

Just last week, the artist shared a quick video showcasing some custom environment tools for Out of Sight, another Gnomon coursework made with Unreal Engine:

See more of amazing Kiara's environment art and breakdowns here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

The pack includes sky photos for photobashing and matte painting (250 photos, variety of weather, up to 6000x4000px).

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