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Procedural Flowing Water Demo Made in Blender without Geometry Nodes

"No simulations. No Geometry Nodes."

CG artist and Blender enthusiast OfNodesAndNoodles has shown a fantastic new dynamic flow map demo created in Blender. Despite the artist's name, there were no Geometry Nodes used this time.

"No simulations. No Geometry Nodes. Just a shader," they said on Twitter.

The demo works at 60 FPS in the software's viewport and looks pretty realistic. OfNodesAndNoodles promised to release a tutorial in a few weeks, but for now, you can see how the edge ripples were made in this video in the Water Layer section:

The creator will also include the project in their Rain.Water system – a set of shader nodes that can create fully procedural water and rain effects from simple geometry without using particle systems, fluid simulations, or Geometry Nodes. If you want to know how it was done, check out this amazing tutorial.

OfNodesAndNoodles works with other matters too, not only water. On their page on Blender Market, you can find a seamless textures generator, a UV grid materials pack, and various 3D models.

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