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Procedural Lunar Tides Made in Blender

The artist utilized the FLIP Fluids add-on to set up the simulation.

3D Artist Vinny Ravuri, a.k.a. DrMadness3D, has unveiled an absolutely mind-blowing procedural lunar tides simulation made in Blender using the FLIP Fluids add-on, a powerful tool for creating realistic water simulations.

To set up the simulation, the author created the world sphere with an attractive force, created attractive forces underneath the moon to drag the liquid along to simulate waves, and disabled scene gravity. The simulation runs on the i9 9900k CPU with 8 cores/16 threads and took around 24 hours to bake and render in Blender Cycles. In total, it took the artist eight attempts and three weeks to complete the project.

You can learn more and check out Vinny's previous projects here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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