Articles
Tilable Destruction Achieved in Blender With Geometry Nodes
Jesse Miettinen is working on a new "The Last of Us-like generator" with multiple destruction setups.
Theodore McKenzie
16 September 2025
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City Generator iCity Gets New Terrain Editing Tools & Road System Enhancements
Hothifa Smair's procedural city generator for Blender has been updated to version 1.5.
Theodore McKenzie
23 June 2025
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How to Develop a Procedural Embroidery Tool in Substance 3D
3D Character Artist Roxana Moshashai has shared a comprehensive guide explaining how she created a procedural embroidery tool in Substance 3D Painter and Designer.
Roxana Moshashai
19 June 2025
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Tech Artist Showcases a Cool Procedural Tool For Generating Roots
Powered by Houdini and Unreal, the setup can generate roots that grow along surfaces and bounce off objects.
Theodore McKenzie
15 April 2025
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Houdini Tool for Generating Procedural Creatures Gets Updated
Sahar Yousefi continues working on her creature generator, planning to give a presentation on the project at Everything Procedural Conference 2025.
Theodore McKenzie
10 April 2025
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Blender-Made Tool For Making 3D Hard-Surface Models Look Damaged
Jesse Miettinen showcased a neat Geometry Nodes-powered setup created for Pwnisher's ongoing challenge.
Theodore McKenzie
14 February 2025
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Check Out This Geometry Nodes-Powered Birch Tree Generator
Featuring "superfast canopy calculations, wind, and root deformations."
Theodore McKenzie
27 January 2025
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Sanctus Previews New Procedural Tools For Making Papers & Handwriting
Coming to Sanctus Library by the end of the month.
Theodore McKenzie
21 November 2024
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Realistic Blender-Made Procedural Glass Inspired by Veritasium's Latest Video
Engineer gcruzatto has tried their hand at Blender, presenting one of the most impressive beginner projects you've ever seen.
Theodore McKenzie
19 November 2024
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Upcoming Houdini Tool For Modeling & Texturing Procedural Houses
Nathan Borges has shared one more look at his WIP procedural house generator.
Theodore McKenzie
04 November 2024
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