Anastasia Opara demonstrated a new version of the game's windows, which automatically adds damage for a more organic look.
Anastasia Opara, a Procedural Artist and lead developer at Pounce Light, has showcased an upgraded version of the previously shown window clutter mechanic that enables players to construct windows and blend them together to produce two or three-panel windows created for Tiny Glade, a relaxing castle-building simulator set to be released in 2024.
For those unaware, the game started out as a procedural wall generator developed by Anastasia with Bevy, a data-driven game engine built using Rust, a multi-paradigm, general-purpose programming language. Thanks to multiple upgrades and additions, the generator eventually turned into a full-fledged game, which you can wishlist on Steam.
With the new demo, the developer showed that the game's windows now add some irregular damage to the plaster they come in contact with, allowing for a more organic and used look. According to Anastasia, the setup "uses a single float vertex attribute to encode signed distance to windows".
And here are some of the most recent demos shared by the team: