Procedural Workflow in Blender: Simple Book Generator

Check out a cool Blender book generator from Stormteller3D. 

Take a look at a simple book generator using Blender. 

The generator mimics the parameters approach in UE4 and changes shader and mesh properties in Blender.  The procedural approach allows you to change the size, the details’ look, and create multiple books at once with ease. 

Unfortunately, there’s no revealed setup since this was a test so follow Stormteller3D on Twitter for the setup update. Meanwhile, check out a tutorial on shader networks in Blender from CG Fast Track.

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