Procedural Artist Jesse Miettinen continues to explore digital rope creation, showcasing a neat proof of concept for a knot generator set up in Blender using its Geometry Nodes toolset and the Cloth modifier.
Responding to one of the comments, the creator mentioned that the software's Soft Body Modifier wasn't used for this project because it doesn't allow destructive elements above it in the stack, making it impossible to generate knots for the simulation. "Not sure, but maybe I could use the curve radius to fake the knot collisions beforehand," Jesse commented.
Currently, the artist is focused on preparing his submission for Clinton "Pwnisher" Jones's latest Chasm's Call challenge, so there's a good chance we'll see these knots featured in the final scene. Here are some of Jesse's earlier demos previewing the work:
See more of Jesse's works here and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.