There's something incredible about the limitations and artifacts of the original PlayStation developing into its own distinct character and style and people dedicating time to recreating the effects that developers once worked hard to reduce. The PS1 console used 16-bit fixed-point precision for vertex calculations and lacked sub-pixel rasterization, causing vertices to align with the screen's pixel grid and resulting in distinctive polygonal jittering.
Starting their career designing levels for Half-Life 1, EvilReFlex has since transitioned to working exclusively with Unreal Engine. The developer now specializes in recreating retro-style visuals and projects, and promised to release this and similar PS1 and N64 effects for UE5 for free.
There are various downloadable templates for Unreal Engine and Blender available on EvilReFlex's own Discord server, so join it here and check them out.
Following EvilReFlex's example, Mirza Beig recreated a similar wobbly effect in Unity and kindly shared the node graphs:
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