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PUBG Creator's New Game Might Be Hated By Many For Being Too Hard, But That's Fine

"It serves a goal of experimentation and getting to bigger places."

PLAYERUNKNOWN Productions

Brendan Greene, aka PlayerUnknown's next title, Prologue: Go Wayback!, is coming in Q2. This open-world survival game is set in a 64km² procedurally generated map with some difficult weather on the way, and one main purpose is for "the players to explore their limits."

Thinking about the possible reactions, the PUBG creator has an expectation: many people might hate it. But it is okay, the developer told PC Gamer, "if it elicits a reaction—that's all I want. " 

Personally, Brendan has been a fan of "brutal games," and he recalled growing up playing Doom, and he spent weeks trying to clear the levels. This is part of the fun. "I want to make a space that is hard and difficult" because he believes there are many other gamers enjoying that.

Prologue is more of a prototype designed to illustrate the kinds of games that Greene wants to build next. It brings players to realistic sandbox worlds and asks them to stay alive with little tools while trying to reach the weather station. "The world is dynamic and unpredictable: the weather can change at a moment’s notice, forcing you to adapt to harsh storms, freezing temperatures, and the relentless forces of nature," the game's description reads. 

PLAYERUNKNOWN Productions

The designer compared such weather conditions to a big bad or unpredictable enemy, which resembles other players in Battle Royale who are out of your control and prediction. "It's more that it's a constant threat, rather than something you can predict easily. It just feels fairer." 

Even though there is the possibility that this design might not be everyone's cup of tea, Brendan believes this is fine. "Prologue is not the next great game for me. It's like Muse's second album, something a bit weird, something that's a little bit different, but it serves a goal of experimentation and getting to bigger places," Brendan said. 

"People didn't get [Battle Royale] at first, but then they did. And I think it's the same with this, the goal here is creating these big, massive worlds for everyone. We already have a demo on Steam, and people understand what it is. So, if it causes a reaction, fantastic. I'll happily talk to them and go, 'Well, yeah, it doesn't handhold because that doesn't serve a purpose.'"

Besides Prologue, PLAYERUNKNOWN Productions also released Preface last December on Steam, which allows players to build an "Earth-scale planet with some various biomes and some simple systems to allow you to explore it." 

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This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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