Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Introducing Punch Club (ex. VHS Story). This is a retro-looking game from Russian game company Lazy Bear Games. We first learned about his project back in 2014 during a GamesJamKanobu competition. Two years ago this project was presented already in a very good form with nice visuals and a detailed story.
Punch Club is clearly inspired by old-school 8-16-bit games from the 80-90s. There are a ton of various references inside this project, so if you like Blood Sport and enjoy Double Dragon, you’ll definitely find a lot of interesting stuff inside this great project.
Were not just trying to lure players with new great looks and nice mechanics. Our game has a real story inside the project. We’re planning to add a real story inside the project. It will be non-linear with lots of different branches, characters and random encounters. There will also be a lot of different endings in this project. We’re really aiming for replayability, but we’re not really working on an adventure. It’s a full blown tycoon-game with role-playing elements.
Lazy Bear Games (via Kanobu)
Punch Club is a completely independent project. The developers have been working on this title for quite some time, showing it on various events and taking part in competitions. The project is currently supported by Tiny Build Games – one of the few indie-labels, which helps to promote and distribute original independent games.
We’ll be publishing an interview with the Punch Club team in a couple of weeks, but so far you can check out the official website and have a look at the Steam page of this game.