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PURE4D – A New Solution For Realistic In-Game Digital Doubles

DI4D introduced a new solution for digital doubles.

Facial performance capture company DI4D announced the launch of PURE4D, their new efficient and scalable 4D facial capture solution now available. The team states that the new pipeline allows developers to utilize high-fidelity 4D facial performance capture to drive high volumes of in-game animation for realistic digital double characters. Basically, developers of large-scale video game projects can now use the same level of fidelity and realism as in movie visual effects and pre-rendered cinematics.

The new solution is powered by DI4D’s mesh tracking solution, mixing accurate facial performance data from DI4D HMC (head-mounted camera) systems with expression data from DI4D PRO. The tech is said to use advanced machine learning technology to do this more efficiently and in volume. 

PURE4D is meant for the requirements of large-scale next-gen game projects that require thousands of seconds of the highest quality facial animation. The tech does not require a traditional facial animation rig as part of the capture process allowing developers to significantly reduce both complexity and cost from the delivery of any project.

"We believe that PURE4D is a real game changer for facial animation in video games. The next generation of game consoles and game engines can support much more realistic in-game facial animation. The level of realism seen in recent pre-rendered cinematics is now becoming the benchmark for in-game animation. With PURE4D, game developers can reproduce the exact facial performance of any actor to create lifelike digital double performances – without the need to create a complex FACS rig or for significant animator polish”, Colin Urquhart, co-founder and CEO of DI4D said.

 

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