A few months ago, Mark Kingsnorth announced the testing phase of Quad Maker, a new tool designed to help 3D modelers efficiently retopologize objects into clean, quad-based geometry with a set of simple Blender mesh operations. The tool is now officially released, complete with documentation and a video overview of its key features, which you can check out below.
Quad Maker focuses on simplicity and speed, prioritizing basic retopology functions within a unified, hotkey-driven workspace. While it may not be as feature-packed as other retopology tools, it aims for seamless integration with Blender's native mesh editing features.