Check out another cool experiment presented by Matt Workman.
Matt Workman, a live-action cinematographer and software developer known for combining motion capture and Unreal Engine, has unveiled a new experiment that involves real-time cloth physics. The moving cloth was made using Unreal Engine 4.27 and the APEX toolset, runs on NVIDIA A6000 and is 100% real-time. According to the author, the UE-powered cloth sim could also run on consumer gaming cards.
Here are the awesome results of Workman's experiment:
Back in 2020, Matt Workman had joined 80 Level to help us understand what a virtual camera is, how it works, and how it can help game developers and filmmakers. You can check out our interview with the author by clicking this link.