Real-Time Mocap Tests with Unity & iPhone
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Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
16 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
22 hours ago

Thank you for your post, I look for such article along time, today I find it finally. this post gives me lots of advise it is very useful for me.

Real-Time Mocap Tests with Unity & iPhone
28 June, 2018

Modern tech is so advanced that you don’t need expensive stuff to set up AAA-looking animation. What you need is Unity and iPhone X. Yibing Jiang has recently shared experiments with Unity ARkit plugin and the latest Apple smartphone, and the results are amazing. 

Hey guys, it’s been a while. I have been working on our upcoming animated short film called ‘Windup’. And this is a test scene from it!

This short film will be the proof point to show that we can achieve animated feature quality and rendered real-time in Unity engine. 
Rather than using methods seen in VFX, we take techniques from the AAA game production that push the visual bar while being real-time.

The test scene is a collaboration of Laurent Harduin, Jacob Norris, Colin Thomas and me.

Special thanks to Melissa Chou, Sebastien Lagarde, John Parsaie, John Sweeney and Chris Kang who helped us to finish it.

For more details, please check out the slices of my GDC talk “‘Windup’: An Animation Feature Quality Rendering in Real-Time”.

Yibing Jiang 

Real-time render test – Unity’s short film ‘Windup’

Character concept

Character concept

Character concept

Character model and hair cards study

Creating tileable textures for fabrics

Completed Final Character

Completed Final Character

Environment concept and color study

Completed Final Environment

Final capture

Final capture

Final capture

You can learn more about the project here.

Source: ArtStation

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Jyb125issam Recent comment authors

Right now,it has to be iPhone x, it’s using ARkit’s built-in rig. Which is the same one for animoji.


why an iphoneX ?
can we do the same thing with other smartphones ?