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Real-Time Pixel Art Shaders Made in Unity

Have a look at this fantastic Unity-powered diorama, created to test pixel art shaders.

Unity Technical Artist and Game Developer Josué Ortigoza a.k.a. Dervish has unveiled a mesmerizing diorama made in Unity. According to the author, he was working on some pixel art shaders, one for pixel art and the other for water animation, and needed a scene to test them. That is how the diorama came to be and it just might be the best-looking testing environment in existence. In the future, the artist plans to release several tutorials to explain the shader-creation process more in-depth.

And here's the concept by Studio Pants that Dervish used for the diorama:

We highly encourage you to visit the artist's Twitter and Instagram pages to learn more about Unity. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Sci-fi brush and alpha set for Substance painter, ZBrush, Quixel DDO, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well as jpeg and ABR Photoshop Brushes.

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