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Real-Time Ray Tracing in Autodesk’s Viewport System

Check out this talk by Autodesk’s Henrik Edstrom and Mauricio Vives on the architecture and implementation of their next-generation viewport system.

In this GTC talk, Autodesk’s Henrik Edstrom and Mauricio Vives discuss the architecture and implementation of their next-generation viewport system and how they leverage Vulkan Ray Tracing to improve the visual quality and performance of the previous viewport experience. The system is used in 3DS Max, Inventor, Fusion 360, Revit, AutoCAD, and more. The video is available free on the GTC website, but registration is required. 

An earlier presentation by Autodesk's team about how Autodesk is developing a decoupled, open, and extensible graphics framework as part of 3ds Max's viewport modernization:

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This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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