Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..
Really awesome work and the tutorial is fantastic. Thanks for sharing.
Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.
What comes next for the creators of Max Payne? First of all, they are working on CrossFire 2 story mode. Then they have Northlight, their proprietary game engine. Yet, something is missing. Remedy has decided to focus on cooperative multiplayer. Their games have always been about single player story, but now it is seems they want to try something new.
We’re dreaming up new things, so this felt like the perfect time to share some thoughts on a key component we’ve been planning and even prototyping at Remedy for years, but never committed to – until now.
As announced last July, we’re busy working on CrossFire 2 story mode with Smilegate, as well as building something totally new with a second (as of yet unannounced) game project. This includes working on the long-term roadmap for Northlight, our proprietary game engine and tools.
As an independent studio in the highly competitive games business, it is crucial to constantly evaluate and define our direction. We want to keep doing and improving on what we do best: exciting stories, memorable characters, believable worlds and cinematic action.
Single-player experience has always been an important focus for us. At the same time, we want to challenge ourselves to find ways to also expand these elements to include cooperative multiplayer.
We will always strive to be the best storytellers we possibly can, and we want these stories to be shared and elevated through players’ cooperation. We believe that a multiplayer experience combined with Remedy’s unique world-building provides an exceptional environment for that.
We will be building our Northlight technology and design step by step, through multiple future projects toward this ambitious goal.
So with that in mind, we have opened a position for a Lead Network Programmer, who will be at the center of developing and shaping the multiplayer technology and features of Northlight.