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Remedy Dev Says It'd Be "Challenging" for Control's Spin-Off to Break Through

"The way I look at is, it's (the game) for fans we don't have yet!" 

Image credit: Remedy

A few days ago, we reported on Codename Condor, a cooperative multiplayer spin-off game from the beloved Control series, which actually might be a pay-to-play game with microtransactions.

According to a recent tweet from Remedy's Communications Director, Thomas Puha, even though Remedy has a list of popular and successful games that can help the upcoming title be noticed by many, they understand that it'll be "challenging" to break into the multiplayer live-service field.

"They tell me I'm cynical and I am LOL, we are well aware of how challenging the coop multiplayer space is," wrote Puha. "I'd like to think we have realistic expectations (outside the company expectations always seem to be wild), but also be realistic that you never can plan and prepare for everything, just gotta roll with the punches. Tbh, every published game seems a small miracle these days.

The statement does sound reasonable because you should actually introduce something interesting to the arena of multiplayer games to get noticed and praised by players.

"A thing I find fascinating is whenever our WIP multiplayer stuff gets mentioned like Condor from our financial report last week, is some level of concern around why and do our fans want it," Puha stated earlier.

The way I look at is, it's for fans we don't have yet! We need to grow our audience and I welcome the challenge. Doing different types of games is good if super challenging these days, even if we also know to stick to mostly what we know best and keep improving on that.

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