Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Take a look at a Pixar’s plugin for Substance Painter to enable the export of a project as a RenderManAsset that can be imported directly to Maya using the RenderMan preset browser. The plugin has been around for a while, but we’ve somehow omitted it.
That’s how it works:
This plugin exports your Substance Painter project as one or more RenderManAsset.
RenderManAsset is the format used by the preset browser that was introduced in RenderMan For Maya 21.0. It allows for easy material setup interchange and includes dependencies like textures or OSL shaders.
You can learn more about the plugin and get it here.