RenderMan for Substance Painter
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
12 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
12 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

RenderMan for Substance Painter
10 October, 2017

Take a look at a Pixar’s plugin for Substance Painter to enable the export of a project as a RenderManAsset that can be imported directly to Maya using the RenderMan preset browser. The plugin has been around for a while, but we’ve somehow omitted it.

That’s how it works:

This plugin exports your Substance Painter project as one or more RenderManAsset.

RenderManAsset is the format used by the preset browser that was introduced in RenderMan For Maya 21.0. It allows for easy material setup interchange and includes dependencies like textures or OSL shaders.


You can learn more about the plugin and get it here

Source: GitHub

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