logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Former Pixar FX Artist Reveals a Smarter Way to Refine Destruction

28 September 2026 - Former Pixar FX Technical Director Jae Jun Yi explains how his Multi-Layered RBD Simulation workflow lets Houdini artists add fractures and secondary detail while preserving approved destruction motion.

#Interviews#3D Art#VFX#Research

Dissectible Anatomy Lets Users Cut & Tear Virtual Bodies in Real Time

17 September 2026 - Purdue University’s Tim McGraw explains how position-based dynamics, signed distance fields, and volumetric splats transform cryosection imagery into deformable models that users can cut, tear, and explore.

#Interviews#3D Art#Animation#Research

EchoForge Uses Spatial Sound to Build 3D Worlds in Unity

11 September 2026 - Researchers Anamaria Buliga and Kamil Tebani explain how EchoForge combines spatial audio analysis, scene graphs, and procedural generation to transform sound recordings into explorable and interpretable 3D environments in Unity.

#Interviews#AI#3D Art#Environment Art#Research

How ABCD Trains Large Gaussian Splat Scenes With Constant VRAM

10 September 2026 - Researcher Ka Heng Shiu explains how Alpha-Composited Block Coordinate Descent (ABCD) divides large radiance fields into manageable partitions while preserving full-scene context for Gaussian Splats.

#Interviews#Research#Rendering

How HiPR Makes Path Tracing Feel More Responsive by Rendering What Matters First

09 September 2026 - Researcher Rafael Padilla explains how Hierarchical Progressive Rendering uses scene changes and light transport to prioritize the pixels that matter most.

#Interviews#3D Art#Research#Rendering
Built for the Game & Digital Art Industry
Get Our Media Kit

Steam Wishlists By the Numbers: What Actually Gets Wishlisted

04 September 2026 - This analysis of Steam’s 100 most-wishlisted games by GEM Capital reveals the top genres, publishers, trends, and strategies developers can use to build stronger wishlist momentum.

#News#Video Games#IndieDev#Business#Research

Indie Games Break Records: What to Expect Next?

31 October 2025 - In this article celebrating 80 Level's 10th anniversary, explore how the indie game market has transformed over the past decade and why indies are now outpacing AAA titles.

#Video Games#IndieDev#Research

Azerbaijan: From Indie Spirit to State Strategy

09 October 2025 - A few years ago, the Azerbaijani government recognized the potential of its gaming studios and began actively supporting the industry’s growth.

#Gamedev#News#Game Development#Research

Southeast Asia as a Key Player in Mobile Game Development

01 October 2025 - With nearly 2 billion mobile game downloads in Q1 2025 and rapid growth in monetization, the Southeast Asian region (SEA) has become one of the major hubs for mobile game development. 

#Feature#Video Games#Research

How Much Does It Cost To Create 3D Content For a Non-gaming Company?

15 January 2025 - By developing interactive product configurators, AR/VR experiences, virtual items and islands in platforms like Roblox, Fortnite, and Minecraft non-gaming companies can differentiate themselves from competitors and offer customers unforgettable experiences.

#Gamedev#Game Development#Research

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential