Former Pixar FX Artist Reveals a Smarter Way to Refine Destruction
28 September 2026 - Former Pixar FX Technical Director Jae Jun Yi explains how his Multi-Layered RBD Simulation workflow lets Houdini artists add fractures and secondary detail while preserving approved destruction motion.
Dissectible Anatomy Lets Users Cut & Tear Virtual Bodies in Real Time
17 September 2026 - Purdue University’s Tim McGraw explains how position-based dynamics, signed distance fields, and volumetric splats transform cryosection imagery into deformable models that users can cut, tear, and explore.
EchoForge Uses Spatial Sound to Build 3D Worlds in Unity
11 September 2026 - Researchers Anamaria Buliga and Kamil Tebani explain how EchoForge combines spatial audio analysis, scene graphs, and procedural generation to transform sound recordings into explorable and interpretable 3D environments in Unity.
How ABCD Trains Large Gaussian Splat Scenes With Constant VRAM
10 September 2026 - Researcher Ka Heng Shiu explains how Alpha-Composited Block Coordinate Descent (ABCD) divides large radiance fields into manageable partitions while preserving full-scene context for Gaussian Splats.
How HiPR Makes Path Tracing Feel More Responsive by Rendering What Matters First
09 September 2026 - Researcher Rafael Padilla explains how Hierarchical Progressive Rendering uses scene changes and light transport to prioritize the pixels that matter most.
Steam Wishlists By the Numbers: What Actually Gets Wishlisted
04 September 2026 - This analysis of Steam’s 100 most-wishlisted games by GEM Capital reveals the top genres, publishers, trends, and strategies developers can use to build stronger wishlist momentum.
Indie Games Break Records: What to Expect Next?
31 October 2025 - In this article celebrating 80 Level's 10th anniversary, explore how the indie game market has transformed over the past decade and why indies are now outpacing AAA titles.
Azerbaijan: From Indie Spirit to State Strategy
09 October 2025 - A few years ago, the Azerbaijani government recognized the potential of its gaming studios and began actively supporting the industry’s growth.
Southeast Asia as a Key Player in Mobile Game Development
01 October 2025 - With nearly 2 billion mobile game downloads in Q1 2025 and rapid growth in monetization, the Southeast Asian region (SEA) has become one of the major hubs for mobile game development.
How Much Does It Cost To Create 3D Content For a Non-gaming Company?
15 January 2025 - By developing interactive product configurators, AR/VR experiences, virtual items and islands in platforms like Roblox, Fortnite, and Minecraft non-gaming companies can differentiate themselves from competitors and offer customers unforgettable experiences.
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