River Renderer in Unity
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments

Then stop scrolling. My Florida Green’s doctor can help get you registered and lead you towards your medicine. Enjoy this break from social media with a newly legalized joint. Contact My Florida Green today to ‘get legal’ with your medical marijuana card in Sarasota.

Thats really cool talk :)

Wow it's so refreshing to see projects inspired by serious cinema and even more literature, most 3D artist I know probably never heard of Tarkovsky and wouldn't go through an Art film that is "foreign", 2.5 hours and has really slow shots. It's a shame, there's so much inspiration out there waiting to be taken from all the brilliant XX century Masters of cinema... Keep up the good work, I really hope to see more stuff from you.

River Renderer in Unity
24 April, 2019

Jean-Philippe Grenier has shared a new update on his river renderer we featured last year. The artist and programmer ported his editor to Unity, adding adaptive tessellation, 2.5d simulation and proper velocity matching between wave crests and simulation data.

For those of you unfamiliar with the artist’s project, the artist started it as an attempt to recreate the mud and water system from Spintires MudRunner and Uncharted 4. He wanted to implement a small water system “to better understand the different challenges real-time water represented.”

The project is mainly based on Carlos Gonzalez’s Siggraph talk Rendering Rapids in Uncharted 4, a small demo of an idea called Wave Particles:

The project came out as a complex river editor with a number of adaptive parameters and features. You can learn more about the project in our article here.

Make sure to discuss the editor and share your own experiments in the comments below.

Desert Eagle MAG50 by Abderrezek Bouhedda is a next-gen game-ready weapon modeled part by part including perfect UV Unwrapping and PBR Textures.

See the full description

Contact Abderrezek Bouhedda


Leave a Reply

1 Comment threads
0 Thread replies
Most reacted comment
Hottest comment thread
1 Comment authors
Alex Recent comment authors

Yeah, I have a question: “It is now on Unity”…what does it mean?
It’s on the creator’s PC, or is there any way to actually get it?
Beacause there’s lots of “on Unity” cool stuff, but is proprietary, unavailable, and it will never hit the store.

Related articles