How to Build an Environment of a City Suspended in Time Using Blender
06 March 2026 - Daniele Gasparini talked about the process behind the The Market project, explaining how he built the composition of the streets, and talking about the tools he used to scatter the props.
Breakdown: Creating a Game-Ready Retro-Futuristic Anomaly Detector
23 February 2026 - David MK shared the workflow behind the Anomaly Detector project, talking about how he organized the references, analyzed the concept, and built the detector with the purpose of showing a story.
How to Model & Texture a Pair of Dr. Martens Boots Using Blender
09 February 2026 - Bence Jancsik shared how they created a pair of Dr. Martens boots in 38 hours, discussing modeling and experimenting with the custom lighting.
Learn the Basics of 3D Scanning in Outdoor Conditions
02 February 2026 - Alexey Gorinov talked about how to do street scanning, sharing how to make it a comfortable experience, how to choose the batteries and camera lenses, and how to do the scanning of objects in the streets.
Modeling & Texturing a Complex Birch Revolver
15 January 2026 - Anastasiya Prokopovich explained how she created the Birch Revolver, detailing how all the details and main form were sculpted, and how she achieved the tree-like look of the material.
Take a Look at This Realistic 3D Recreation of Monstera Made with SpeedTree
15 January 2026 - Vladislav Andreenko shared this lifelike 3D model of the plant.
How to Design a Game-Ready Medieval Character in 3D
13 January 2026 - Sausthav shared the workflow for the Edrin character, discussing an initial focus on main shapes, proportions, and silhouette, followed by creating clothes in Marvelous Designer.
How to Design an Abandoned Church Hidden in the Forest Using Unreal Engine 5
07 January 2026 - Enzo Lorenzi-Kohut shared the workflow behind the Abandoned Church project, talking about how he built the church and detailing how he created the trees, flowers, and rocks with realism.
Blending Animalistic & Botanical Characteristics to Create a 3D Monster
08 December 2025 - Baitong Li is back to tell us about the Pumpkin Nightmare project, guide us through the sculpting process, and explain how the monster's plant and animal characteristics were intertwined.
Using ZBrush & Maya to Create a Humanoid Bat Character
02 December 2025 - Daniil "Split" Voskressenski explained how he created the Agatha, the Bat Knight character, discussing the sculpting pipeline and showing how the clothes were made with DynaMesh and ZModeler.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner