Have a Look at This Surreal 3D Character Based on a 2D Illustration
19 April 2026 - It looks like a character straight out of a dream.
Southern Dream City Environment Created in Unreal Engine & Substance 3D
17 April 2026 - Massimo Rossa showcased a new amazing work.
Take a Look at This Fantasy Medieval 3D Character with Realistic Texturing
17 April 2026 - A work by George Rousako.
How to Build an Atmospheric Environment Using ZBrush, Unreal Engine & Substance 3D
16 April 2026 - Max Bainbridge shared the workflow behind the Mountain Pass project, talking about the composition and the inspiration, discussing how he sculpted the rocks, the embankments, and the ruins, trying to achieve a hand-crafted look.
Reinterpreting a 2D Concept in Three Dimensions Using Blender & Substance 3D
09 April 2026 - Rubiano Basquera talked about the creation process of the System Error project, explaining what his inspirations and references were, and detailing how he modeled the character and handled the texturing with different materials.
Turning a 2D Illustration of a Woman Holding a Dragon Into a Detailed 3D Model
08 April 2026 - Max Zhaivoronok discussed the workflow behind the Ashiya project, talking about how he modeled the woman's body and the dragon, how he used FiberShop and Blender to create the hair, and explaining how he used color to make the character visually appealing.
Combining PBR & Hand-Painted Texturing in Stylized New York Cafe Scene
08 April 2026 - Marina Melo talked to us about the NY Cafe project, discussing translating a stylized 2D concept into 3D, from modeling in Maya to a texturing approach that blends PBR workflows with hand-painted techniques using Substance 3D Painter.
Discover What an Elf Would Carry in a Backpack with This Charming Artwork
06 April 2026 - Konstantin Kusakin presented this fascinating work.
Antique Chinese Dish Decorated With A Dragon
01 April 2026 - Check out Oriol Salom's project and grab the file for yourself.
How to Build an Environment of a City Suspended in Time Using Blender
06 March 2026 - Daniele Gasparini talked about the process behind the The Market project, explaining how he built the composition of the streets, and talking about the tools he used to scatter the props.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner