Breakdown: Creating a Star Wars-Inspired Arabian-Style 3D Scene with Sci-Fi Elements
29 July 2026 - Matvey Meleshko discussed the workflow behind the Ember Bazaar, talking about how he was inspired by Star Wars, how he created the canopies with Marvelous Designer, and explaining how he made the materials look more realistic.
How to Sculpt and Texture Props and Foliage for a Stylized 3D Scene
24 July 2026 - Sam Ailura spoke about the workflow behind the Cabin in the Woods project, explaining how she modeled each piece individually to assemble them, how she sculpted stylized props for the first time, and detailing how she managed to make the trees look fluffy and cute.
How to Turn a 2D Concept Into a Colorful and Lively 3D Environment
21 July 2026 - Anastasiia Manaeva discussed the workflow behind the Matsuri project, explaining how she studied references of traditional Japanese festival floats to make a believable scene and detailing how she achieved the lively atmosphere without adding people.
How to Sculpt an Intriguing and Mysterious Worship Leader
06 July 2026 - Matteo Constant talked about the Migration project, explaining how he modeled the puffer jacket to define the figure and how he achieved the worn and degraded looks of the clothes with texturing, specifically by using a shader on the jacket.
3D Character Artist Shares a Jinx Fan Art Made with ZBrush and Blender
04 July 2026 - It definitely has the iconic essence of the character.
Breakdown: How to Model and Texture a Cursed Knight with Melancholic Vibes
25 June 2026 - Gábor Meggyesi discussed the workflow behind the Cursed Knight project, explaining how he modeled the armor, spear, and other details like bells, chains, and buckles, and detailing how he used the hair to show the character's story.
Check Out How Spellcasters Chronicles' Stone Shaman Was Made
25 June 2026 - Mike-Amir El Frangi shared some behind-the-scenes of the character.
Take a Look at This Reinterpretation of Mindy Blanchard from Dishonored 2
13 June 2026 - The tattoos are my favorite part.
Modeling and Texturing a Funny Sculpt of a Man and a Cute Anglerfish
11 June 2026 - Kevin Beckers talked about his project, Ol' Jenkins and Martha, explaining how the idea started, how he sculpted the man as a skinny yet strong-looking character, and how he achieved the transition between the man's white skin and the fish's purple fins.
How to Model and Texture a Realistic AK-74 Using 3ds Max, ZBrush and Substance 3D
05 June 2026 - Oriol Salom discussed the workflow behind the AK-74 project, detailing how he modeled the prop using a mid-poly mesh that allowed him to add more details, and explaining how he textured the different materials of the weapon to make it look realistic.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner