How to Sculpt and Texture a Semi-Realistic Herbalist Backpack
08 May 2026 - Konstantin Kusakin spoke about the workflow behind the Elven Herbalist's Backpack project, explaining how he focused on the composition, how he sculpted the other elements in the backpack, like the crystal and the amber sword, and discussing how he textured the leather.
Making of a Modular Gothic Environment with Procedural Systems, Trim Sheets, & Custom Shaders
30 April 2026 - Rustam Zhukov talked to us about the Hell Gates project, discussing how he built a modular Gothic environment using procedural systems, custom trim sheets, Substance 3D Designer materials, and lighting in Unreal Engine 5.
Turning an Animal Into a Realistic War Machine with a Retro-Style
29 April 2026 - Marco Lombardi discussed the workflow behind the Mech Chick project, talking about how the idea started, how he designed it directly in 3D, and explaining how he textured the machine with a worn look.
Designing and Animating a Cute Robot for a Game Prototype
24 April 2026 - Paul Thureau and Adiyar Aidarbekov shared the workflow behind the Loot 4 Coconut | Robot, talking about how the project started as a study to then become a game prototype, and detailing how the robot was modeled and how they used the Locomotor plugin to animate it.
Have a Look at This Surreal 3D Character Based on a 2D Illustration
19 April 2026 - It looks like a character straight out of a dream.
Southern Dream City Environment Created in Unreal Engine & Substance 3D
17 April 2026 - Massimo Rossa showcased a new amazing work.
Take a Look at This Fantasy Medieval 3D Character with Realistic Texturing
17 April 2026 - A work by George Rousako.
How to Build an Atmospheric Environment Using ZBrush, Unreal Engine & Substance 3D
16 April 2026 - Max Bainbridge shared the workflow behind the Mountain Pass project, talking about the composition and the inspiration, discussing how he sculpted the rocks, the embankments, and the ruins, trying to achieve a hand-crafted look.
Reinterpreting a 2D Concept in Three Dimensions Using Blender & Substance 3D
09 April 2026 - Rubiano Basquera talked about the creation process of the System Error project, explaining what his inspirations and references were, and detailing how he modeled the character and handled the texturing with different materials.
Turning a 2D Illustration of a Woman Holding a Dragon Into a Detailed 3D Model
08 April 2026 - Max Zhaivoronok discussed the workflow behind the Ashiya project, talking about how he modeled the woman's body and the dragon, how he used FiberShop and Blender to create the hair, and explaining how he used color to make the character visually appealing.
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