Articles
Hard-Surface Tips: Modeling & Texturing a Used Putty Knife
Bohdan Ivanovich explained how he created a putty knife using Blender, RizomUV, Substance 3D Painter, and Marmoset Toolbag, focusing on the texturing workflow.
Bohdan Ivanovich
Oct 06, 2025
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Creating Resident Evil-Inspired Attic Scene with Substance 3D & UE5
BaiTong Li showed us the workflow behind the Attic Studio project, discussing creating an atmospheric artist’s workshop inspired by Resident Evil with a library of unique assets using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.
Baitong Li
Oct 03, 2025
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Garchomp Recreated in Realistic Style Using ZBrush & UE5
Gino Kölling talked to us about the Garchomp project, discussing the creation of a realistic version of the Pokémon and detailing the skin creation process using ZBrush, Blender, Substance 3D Painter, and Unreal Engine.
Gino Kölling
Sep 25, 2025
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Character Combining Realistic & Painterly Styles Created in ZBrush
Jan Haller Sáenz shared these renders with a unique mixture of artistic approaches.
Emma Collins
Sep 23, 2025
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RizomUV 2025 Launches With Powerful GPU Packing
Discover new packing modes, upgraded orientation tools, and the highly anticipated Scene Outliner.
80 Level Editorial Team
Sep 15, 2025
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Creating a Detailed Helmet Inspired by Fallout Using Substance 3D
Pavel Vorobiev talked to us about creating a realistic sci-fi post-apocalyptic helmet inspired by Fallout and Warhammer 40,000, focusing on texturing lifelike wear and tear, decals, spray paint, and dirt using Substance 3D Painter.
Pavel Vorobiev
Aug 25, 2025
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Breakdown: Modeling & Texturing Realistic Aiming Laser with Substance 3D
Aman Shaikh talked to us about the Wilcox RAID-X project, discussing modeling two versions of the game-ready asset and adding realistic wear and tear and decals using Blender, ZBrush, and Substance 3D Painter.
Aman Shaikh
Jul 01, 2025
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Modeling & Texturing Iconic Footballs Using 3ds Max & Substance 3D
Ilya Dolgov showed us the working process behind the Football Balls Adidas project, discussing modeling and texturing three renowned ball designs, visualizing various materials and levels of wear and tear, and adding recognizable details to each one using 3ds Max, ZBrush, and Substance 3D Painter.
Ilya Dolgov
Jun 09, 2025
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Top-Notch Racing Car Recreation Made with Fusion 360 & Substance 3D
An awesomely stylish work by Concept Designer and Hard-Surface Modeler Anton Khondoker.
Emma Collins
May 21, 2025
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