logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Blending Animalistic & Botanical Characteristics to Create a 3D Monster

08 December 2025 - Baitong Li is back to tell us about the Pumpkin Nightmare project, guide us through the sculpting process, and explain how the monster's plant and animal characteristics were intertwined.

#Character Art#Feature#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter#RizomUV

Using ZBrush & Maya to Create a Humanoid Bat Character

02 December 2025 - Daniil "Split" Voskressenski explained how he created the Agatha, the Bat Knight character, discussing the sculpting pipeline and showing how the clothes were made with DynaMesh and ZModeler.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#RizomUV

RizomUV Announces a Special 30% Black Friday Discount

28 November 2025 - All RizomUV licenses are 30% off from November 28 to December 7.

#News#RizomUV

Female Warrior Created with ZBrush, Substance 3D, & UE5

18 November 2025 - Bae Ji Woo showed a new work.

#News#3ds Max#Character Art#Unreal Engine#Marmoset Toolbag#Marvelous Designer#ZBrush#Substance 3D Painter#RizomUV

Modeling & Texturing a Realistic Concrete Barrier

10 November 2025 - Vladyslav Lazariev talked about how he created the Concrete Barrier project, focusing on the texture adding slight wear on the edges, scuffs, and areas with peeling paint to show natural wear.

#Interviews#Materials#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV
Ready to grow your game’s revenue worldwide?
Talk to us

Bringing a Cozy 2D Fantasy Cottage Concept Into a 3D World

07 November 2025 - Trinh Nguyen talked about the Cozy Fantasy Cottage project, telling us about the brushes she used for props and assets and sharing some time-saving techniques.

#Environment Art#Interviews#Environment Art#Unreal Engine#Maya#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

Cinematic Dead Samurai Character Created with Layered Materials in UE5

07 November 2025 - Aleksey Strigunov shared this work with detailed texturing.

#News#Character Art#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

Temple Courtyard: A Detailed Guide on Creating a Buddhist Temple in 3D

14 October 2025 - Environment Artist Ezgi Erdemir joined us to discuss the production pipeline behind the Temple Courtyard scene, share her artistic journey, and talk about participating in Emperia's Art-to-Experience contest.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

Hard-Surface Tips: Modeling & Texturing a Used Putty Knife

06 October 2025 - Bohdan Ivanovich explained how he created a putty knife using Blender, RizomUV, Substance 3D Painter, and Marmoset Toolbag, focusing on the texturing workflow.

#Interviews#Props#Blender#Marmoset Toolbag#Texturing#Substance 3D Painter#RizomUV

Creating Resident Evil-Inspired Attic Scene with Substance 3D & UE5

03 October 2025 - BaiTong Li showed us the workflow behind the Attic Studio project, discussing creating an atmospheric artist’s workshop inspired by Resident Evil with a library of unique assets using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.

#Environment Art#Interviews#Sponsored by Adobe Substance 3D#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Megascans#ZBrush#Substance 3D Painter#RizomUV

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more