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Breakdown: Creating a Star Wars-Inspired Arabian-Style 3D Scene with Sci-Fi Elements

29 July 2026 - Matvey Meleshko discussed the workflow behind the Ember Bazaar, talking about how he was inspired by Star Wars, how he created the canopies with Marvelous Designer, and explaining how he made the materials look more realistic.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

How to Sculpt and Texture Props and Foliage for a Stylized 3D Scene

24 July 2026 - Sam Ailura spoke about the workflow behind the Cabin in the Woods project, explaining how she modeled each piece individually to assemble them, how she sculpted stylized props for the first time, and detailing how she managed to make the trees look fluffy and cute.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#SpeedTree#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

How to Turn a 2D Concept Into a Colorful and Lively 3D Environment

21 July 2026 - Anastasiia Manaeva discussed the workflow behind the Matsuri project, explaining how she studied references of traditional Japanese festival floats to make a believable scene and detailing how she achieved the lively atmosphere without adding people.

#Environment Art#Interviews#Unreal Engine#Maya#Substance 3D Designer#Substance 3D Painter#RizomUV

How to Sculpt an Intriguing and Mysterious Worship Leader

06 July 2026 - Matteo Constant talked about the Migration project, explaining how he modeled the puffer jacket to define the figure and how he achieved the worn and degraded looks of the clothes with texturing, specifically by using a shader on the jacket.

#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV

3D Character Artist Shares a Jinx Fan Art Made with ZBrush and Blender

04 July 2026 - It definitely has the iconic essence of the character.

#Character Art#News#Blender#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV
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Breakdown: How to Model and Texture a Cursed Knight with Melancholic Vibes

25 June 2026 - Gábor Meggyesi discussed the workflow behind the Cursed Knight project, explaining how he modeled the armor, spear, and other details like bells, chains, and buckles, and detailing how he used the hair to show the character's story.

#Character Art#Interviews#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Painter#RizomUV

Check Out How Spellcasters Chronicles' Stone Shaman Was Made

25 June 2026 - Mike-Amir El Frangi shared some behind-the-scenes of the character.

#Character Art#News#Marmoset Toolbag#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV
#Character Art#News#3D Art#Unreal Engine#Maya#ZBrush#Substance 3D Painter#RizomUV

Modeling and Texturing a Funny Sculpt of a Man and a Cute Anglerfish

11 June 2026 - Kevin Beckers talked about his project, Ol' Jenkins and Martha, explaining how the idea started, how he sculpted the man as a skinny yet strong-looking character, and how he achieved the transition between the man's white skin and the fish's purple fins.

#Character Art#Interviews#3D Art#3ds Max#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter#Character Creator#RizomUV

How to Model and Texture a Realistic AK-74 Using 3ds Max, ZBrush and Substance 3D

05 June 2026 - Oriol Salom discussed the workflow behind the AK-74 project, detailing how he modeled the prop using a mid-poly mesh that allowed him to add more details, and explaining how he textured the different materials of the weapon to make it look realistic.

#Interviews#Props#3ds Max#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV

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