Breakdown: How to Model and Texture a Cursed Knight with Melancholic Vibes
25 June 2026 - Gábor Meggyesi discussed the workflow behind the Cursed Knight project, explaining how he modeled the armor, spear, and other details like bells, chains, and buckles, and detailing how he used the hair to show the character's story.
Check Out How Spellcasters Chronicles' Stone Shaman Was Made
25 June 2026 - Mike-Amir El Frangi shared some behind-the-scenes of the character.
Take a Look at This Reinterpretation of Mindy Blanchard from Dishonored 2
13 June 2026 - The tattoos are my favorite part.
Modeling and Texturing a Funny Sculpt of a Man and a Cute Anglerfish
11 June 2026 - Kevin Beckers talked about his project, Ol' Jenkins and Martha, explaining how the idea started, how he sculpted the man as a skinny yet strong-looking character, and how he achieved the transition between the man's white skin and the fish's purple fins.
How to Model and Texture a Realistic AK-74 Using 3ds Max, ZBrush and Substance 3D
05 June 2026 - Oriol Salom discussed the workflow behind the AK-74 project, detailing how he modeled the prop using a mid-poly mesh that allowed him to add more details, and explaining how he textured the different materials of the weapon to make it look realistic.
3D Artist Showcases Detailed Rustic Village Scene Created in Unreal Engine 5
02 June 2026 - What kind of characters do you imagine in this setting?
This Intricate Archaic Dagger 3D Model Is Full of Amazing Details
01 June 2026 - It looks like it holds mysterious magic.
Check Out This Highly Detailed and Gritty 3D Character Model
30 May 2026 - The artist shared a really detailed breakdown.
A Lovecraftian Take on BioShock's Big Daddy in 3D
26 May 2026 - Clara Lollo spoke about the workflow for a personal reinterpretation of BioShock's Big Daddy, detailing her modeling techniques to achieve a mechanical aesthetic.
Creating Realistic Colt Python Revolver In 3D
26 May 2026 - Vlad Leonovich shared a breakdown of his 3D recreation of the Colt Python revolver, which began as a modeling exercise in Plasticity, and explained his approach to working with chrome surfaces during the texturing process.
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