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Modeling & Texturing Iconic Footballs Using 3ds Max & Substance 3D

Ilya Dolgov showed us the working process behind the Football Balls Adidas project, discussing modeling and texturing three renowned ball designs, visualizing various materials and levels of wear and tear, and adding recognizable details to each one using 3ds Max, ZBrush, and Substance 3D Painter.

Ilya Dolgov

Jun 09, 2025

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Top-Notch Racing Car Recreation Made with Fusion 360 & Substance 3D

An awesomely stylish work by Concept Designer and Hard-Surface Modeler Anton Khondoker.

Emma Collins

May 21, 2025

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How to Create Unusual Light Bulb Sci-Fi Gun in 3D

Daryna Kurhan shared a detailed breakdown of the Mad Science Gun, showing how to model realistic metal damage and make glass look good with emissive materials.

Daryna Kurhan

May 09, 2025

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