Blending Animalistic & Botanical Characteristics to Create a 3D Monster
08 December 2025 - Baitong Li is back to tell us about the Pumpkin Nightmare project, guide us through the sculpting process, and explain how the monster's plant and animal characteristics were intertwined.
Using ZBrush & Maya to Create a Humanoid Bat Character
02 December 2025 - Daniil "Split" Voskressenski explained how he created the Agatha, the Bat Knight character, discussing the sculpting pipeline and showing how the clothes were made with DynaMesh and ZModeler.
RizomUV Announces a Special 30% Black Friday Discount
28 November 2025 - All RizomUV licenses are 30% off from November 28 to December 7.
Female Warrior Created with ZBrush, Substance 3D, & UE5
18 November 2025 - Bae Ji Woo showed a new work.
Modeling & Texturing a Realistic Concrete Barrier
10 November 2025 - Vladyslav Lazariev talked about how he created the Concrete Barrier project, focusing on the texture adding slight wear on the edges, scuffs, and areas with peeling paint to show natural wear.
Bringing a Cozy 2D Fantasy Cottage Concept Into a 3D World
07 November 2025 - Trinh Nguyen talked about the Cozy Fantasy Cottage project, telling us about the brushes she used for props and assets and sharing some time-saving techniques.
Cinematic Dead Samurai Character Created with Layered Materials in UE5
07 November 2025 - Aleksey Strigunov shared this work with detailed texturing.
Temple Courtyard: A Detailed Guide on Creating a Buddhist Temple in 3D
14 October 2025 - Environment Artist Ezgi Erdemir joined us to discuss the production pipeline behind the Temple Courtyard scene, share her artistic journey, and talk about participating in Emperia's Art-to-Experience contest.
Hard-Surface Tips: Modeling & Texturing a Used Putty Knife
06 October 2025 - Bohdan Ivanovich explained how he created a putty knife using Blender, RizomUV, Substance 3D Painter, and Marmoset Toolbag, focusing on the texturing workflow.
Creating Resident Evil-Inspired Attic Scene with Substance 3D & UE5
03 October 2025 - BaiTong Li showed us the workflow behind the Attic Studio project, discussing creating an atmospheric artist’s workshop inspired by Resident Evil with a library of unique assets using ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.
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