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Have a Look at This Surreal 3D Character Based on a 2D Illustration

19 April 2026 - It looks like a character straight out of a dream.

#Character Art#News#Unreal Engine#Houdini#Marmoset Toolbag#Marvelous Designer#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

Southern Dream City Environment Created in Unreal Engine & Substance 3D

17 April 2026 - Massimo Rossa showcased a new amazing work.

#News#Environment Art#Unreal Engine#Maya#Photoshop#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV
#News#Character Art#Unreal Engine#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#RizomUV

How to Build an Atmospheric Environment Using ZBrush, Unreal Engine & Substance 3D

16 April 2026 - Max Bainbridge shared the workflow behind the Mountain Pass project, talking about the composition and the inspiration, discussing how he sculpted the rocks, the embankments, and the ruins, trying to achieve a hand-crafted look.

#Feature#Blender#Unreal Engine#Quixel#ZBrush#Substance 3D Designer#Substance 3D Painter#RizomUV

Reinterpreting a 2D Concept in Three Dimensions Using Blender & Substance 3D

09 April 2026 - Rubiano Basquera talked about the creation process of the System Error project, explaining what his inspirations and references were, and detailing how he modeled the character and handled the texturing with different materials.

#Character Art#Interviews#Blender#Substance 3D Painter#RizomUV
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Turning a 2D Illustration of a Woman Holding a Dragon Into a Detailed 3D Model

08 April 2026 - Max Zhaivoronok discussed the workflow behind the Ashiya project, talking about how he modeled the woman's body and the dragon, how he used FiberShop and Blender to create the hair, and explaining how he used color to make the character visually appealing.

#Character Art#Interviews#Blender#Marmoset Toolbag#ZBrush#Substance 3D Painter#RizomUV

Combining PBR & Hand-Painted Texturing in Stylized New York Cafe Scene

08 April 2026 - Marina Melo talked to us about the NY Cafe project, discussing translating a stylized 2D concept into 3D, from modeling in Maya to a texturing approach that blends PBR workflows with hand-painted techniques using Substance 3D Painter.

#Environment Art#Interviews#Maya#Substance 3D Painter#Arnold#RizomUV

Discover What an Elf Would Carry in a Backpack with This Charming Artwork

06 April 2026 - Konstantin Kusakin presented this fascinating work.

#News#Props#Maya#ZBrush#Substance 3D Painter#RizomUV

Antique Chinese Dish Decorated With A Dragon

01 April 2026 - Check out Oriol Salom's project and grab the file for yourself.

#News#Blender#Marmoset Toolbag#Photoshop#Quixel#Substance 3D Painter#RizomUV

How to Build an Environment of a City Suspended in Time Using Blender

06 March 2026 - Daniele Gasparini talked about the process behind the The Market project, explaining how he built the composition of the streets, and talking about the tools he used to scatter the props.

#Environment Art#Interviews#Blender#Unreal Engine#Substance 3D Painter#RizomUV

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