How to Model and Texture a Realistic AK-74 Using 3ds Max, ZBrush and Substance 3D
05 June 2026 - Oriol Salom discussed the workflow behind the AK-74 project, detailing how he modeled the prop using a mid-poly mesh that allowed him to add more details, and explaining how he textured the different materials of the weapon to make it look realistic.
3D Artist Showcases Detailed Rustic Village Scene Created in Unreal Engine 5
02 June 2026 - What kind of characters do you imagine in this setting?
This Intricate Archaic Dagger 3D Model Is Full of Amazing Details
01 June 2026 - It looks like it holds mysterious magic.
Check Out This Highly Detailed and Gritty 3D Character Model
30 May 2026 - The artist shared a really detailed breakdown.
A Lovecraftian Take on BioShock's Big Daddy in 3D
26 May 2026 - Clara Lollo spoke about the workflow for a personal reinterpretation of BioShock's Big Daddy, detailing her modeling techniques to achieve a mechanical aesthetic.
Creating Realistic Colt Python Revolver In 3D
26 May 2026 - Vlad Leonovich shared a breakdown of his 3D recreation of the Colt Python revolver, which began as a modeling exercise in Plasticity, and explained his approach to working with chrome surfaces during the texturing process.
3D Artist Mixes Custom & Reused Assets in a Moody UE5.6 Forest Diorama
19 May 2026 - Check out how Rustam Zhukov balanced the adapted and newly built props.
How to Sculpt and Texture a Semi-Realistic Herbalist Backpack
08 May 2026 - Konstantin Kusakin spoke about the workflow behind the Elven Herbalist's Backpack project, explaining how he focused on the composition, how he sculpted the other elements in the backpack, like the crystal and the amber sword, and discussing how he textured the leather.
Making of a Modular Gothic Environment with Procedural Systems, Trim Sheets, & Custom Shaders
30 April 2026 - Rustam Zhukov talked to us about the Hell Gates project, discussing how he built a modular Gothic environment using procedural systems, custom trim sheets, Substance 3D Designer materials, and lighting in Unreal Engine 5.
Turning an Animal Into a Realistic War Machine with a Retro-Style
29 April 2026 - Marco Lombardi discussed the workflow behind the Mech Chick project, talking about how the idea started, how he designed it directly in 3D, and explaining how he textured the machine with a worn look.
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