Right now, the studio reports to only have 65.5 million daily active users.
Image Credit: Roblox Corporation
On Wednesday, Roblox Corporation unveiled its financial performance for the second quarter of 2023. The report indicated a 15% increase in revenue and a 22% rise in bookings compared to the previous year. However, despite these positive figures, the company fell short of expectations in both its top and bottom-line results. As a consequence, its shares experienced a significant drop of nearly 21%.
In the fiscal Q2 2023 results provided by Roblox, the company revealed a loss of 46 cents per share, slightly higher than the anticipated loss of 45 cents per share as forecasted by analysts. Additionally, the company's bookings for the quarter amounted to $780.7 million, which was slightly below the average estimate of $784.9 million put forth by analysts, according to Refinitiv data. The company's revenue was reported at $680.8 million, marking a 15% increase year-over-year and a 17% increase year-over-year on a constant currency basis.
"We continue to drive high rates of organic growth in DAUs, Hours, and Bookings. We are growing among users of all ages and across all geographies. We remain focused on extending our product leadership to drive value for creators and brands, and even more innovative and immersive avatars and experiences for our users," said Founder and CEO of Roblox David Baszucki.
"This is our second consecutive quarter with year-over-year bookings growth in the low-20s. During the quarter, we also built the plans that we believe will enable us to generate operating leverage against infrastructure and trust & safety spend starting next quarter and against compensation expense starting in the first quarter of 2024," added Roblox CFO Michael Guthrie.
Roblox's second-quarter report also included the disclosure of its daily active users (DAU), which saw a remarkable 25% increase compared to the previous year, totaling 65.5 million users. This figure is nearly double the user count recorded in the initial full quarter of the pandemic in 2020.
Despite a slight decline from the 66.1 million posted in the preceding quarter, Roblox maintains a high level of optimism regarding the overarching trends. This optimism is so pronounced that the company has set its sights on a grand objective: achieving a milestone of one billion DAUs at some point in the future.
"Given the geographic and age diversity of our user base, along with investments in our product, we are confident that we are building a platform that could, over time, grow to support one billion DAUs," the company said in a shareholder letter.
And here's the full list of Roblox's Q2 2023 financial highlights:
- Revenue was $680.8 million, up 15% year-over-year, and up 17% year-over-year on a constant currency basis.
- Bookings were $780.7 million, up 22% year-over-year, and also up 22% year-over-year on a constant currency basis.
- Net loss attributable to common stockholders was $282.8 million.
- Net cash provided by operating activities was $28.4 million.
- Average Daily Active Users (“DAUs”) were 65.5 million, up 25% year-over-year.
- Average monthly unique payers were 13.5 million, up 19% year-over-year.
- Hours engaged were 14.0 billion, up 24% year-over-year.
- Average bookings per DAU (“ABPDAU”) was $11.92, down 3% year-over-year, and down 2% year-over-year on a constant currency basis.
- Average bookings per monthly unique payer was $19.32, up 3% year-over-year, and also up 3% year-over-year on a constant currency basis.
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