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Rocket League Reimagined as an FPS Game in Unity

Check out this cool game concept created by Game Developer Tvtig.

Game Developer known only as Tvtig has unveiled an absolutely amazing game concept that reimagines Psyonix's Rocket League as a first-person shooter. Instead of cars, the game tasks you to score goals using shotguns, rifles, and rocket launchers and pick up boosts scattered all over the field to rapidly dash from one place to another. According to the developer, the concept took just a week to complete and is powered by Unity.

If you want to learn more behind-the-scenes info about this experimental game, we also recommend checking out the creator's informative dev blog attached below. The blog explains how the ball was made in Unity using physics materials and rigid bodies, how the stadium was created with Blender, how Substance 3D software was used to make textures and materials, how the AI and speed boosts were set up, and more.  

You can check out more of Tvtig's projects here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more. 

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