Romero & Adrian Carmack Announce Blackroom
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Romero & Adrian Carmack Announce Blackroom
25 April, 2016
News

The notorious game designer John Romero (Doom, Quake, Daikatana) has finally announced his next bit project – a new fast-paced first-person shooter Blackroom. The game is being developed in Ireland with the help of another Doom-developer Adrian Carmack. There’s not a single frame of in-game footage yet, but the game does feature a nice concept.

BLACKROOM takes place at one of the world’s leading tech companies, HOXAR™. HOXAR has created a technology that allows people to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room. Finding early favor amongst military and police organizations, BLACKROOM continues to be prized for its life-like ability to train specialists against the horrors of war and urban terror. Even commercial clients have lined up to develop HoloSims that might terrify adults and delight children. Now, though, simulations are being twisted and warped into each other, and blending with something even more sinister.

Like any classic Romero game, Backroom promises great visuals (powered by UE4), multiplayer, a lot of opportunities for modders. They believe the whole thing will be ready someday in 2018, if the Kickstarter campaign is successful that is.

Blackroom-UI-Display

Blackroom-boot-hill-showdown

Blackroom team wants to get over $700k, but so far this project only got $26k. Let’s see how it all goes. The promise sounds pretty interesting.

Source: Kickstarter

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Checking the Kickstarter for this today makes me sad…
The things that could’ve been.