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RPG Maker Devs' New Godot-Powered Game Engine Announced

Action Game Maker is designed to replace Pixel Game Maker MV, but it won't be compatible with existing projects made using that engine.

Gotcha Gotcha Games, known as creators of the RPG Maker series, have announced Action Game Maker, a new toolkit designed to make 2D action game development accessible for everyone.

Just like its predecessors, Action Game Maker lets you build games without requiring any programming knowledge using the node-based visual scripting system, ultimately replacing Pixel Game Maker MV, although PGMMV projects are not directly compatible with Action Game Maker, requiring game logic to be re-implemented from scratch.

Simply connect up Actions, similar to RPG Maker's Event Commands, and see your unique project coming together. Everything you need to build your first game is included, from character art to tiles, music, and sound effects.

Action Game Maker

Action Game Maker

Action Game Maker

Here are Action Game Maker's features as listed on the Steam page:

  • UI design based on the existing Godot UI;
  • Support for GDScript is provided for those who want to move beyond visual scripting;
  • A complete 2D pipeline;
  • Tile Map Editor with auto-tile function;
  • Supports both sprite and 2D bone animation systems;
  • Access to Godot's rich particle and shader systems as well as support for dynamic lighting and shadows, enabling a full suite of graphics features.

More details from this game development toolkit's announcement:

"To further achieve that original vision, we've selected Godot Engine to be our new engine base. Godot Engine is a fast-growing engine with a lot of really attractive features for us (which I'll go over in my future letters). However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot's visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that's how the current plan was kicked off.

As an example, one of the big issues with Pixel Game Maker MV was the base engine, cocos2D-x, made it very difficult for us to extend our API and make more functions available for you, our users, to access. By selecting Godot Engine, we are working towards providing basically unrestricted access to all of Godot's 2D functionality through our scripting system.

Additionally, we are sure that you will think of use cases or functions that we haven't! After all, it takes a lot of imagination and passion to make a game! And so we're making sure that ACTION GAME MAKER's editor functions are more extensible and flexible than before, so we can be more agile in addressing your feedback."

While there's no release date yet, you can find the full producer's statement here and wishlist Action Game Maker on Steam. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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Comments 1

  • Anonymous user

    I personally think that Gotcha Gotcha Games should go back to using their own engine again. If you (the consumer) want to use Godot use Godot.

    I feel like they are watering down their brand even more then they did before.

    0

    Anonymous user

    ·5 months ago·

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