This is yet another proof that a lot of games are made for animation adaptations, not live-action, including Metroid. The sequence was created by Justin Yun and cgchefs, who you might remember for their awesome Mega Starmie animation breaking free.
Check out this viewport shot:
cgchefs
cgchefs
For more behind-the-scenes stuff, join cgchefs' official Discord server, where they discuss using the stop motion modifier, mesh smear, and post-processing effects, all fully compatible with vanilla Blender. These will likely be included in cgchefs' upcoming retro-style anime pack, allowing you to create visuals just like this.
cgchefs
cgchefs
cgchefs
cgchefs
Follow cgchefs for more '90s anime-inspired projects created in Blender: