Game Developer and 3D Animator Quentin Tireloque has recently shared a new behind-the-scenes demo, providing an update on his Unreal Engine-powered WiP game project. The newly-released demo highlighted a range of fresh gameplay features and showcased captivating Sekiro-inspired combat and movement animations the author created for the project using Maya and UE's Blueprints.
Additionally, the developer commented on how the character's cloak was made, saying that the joints near the shoulders were animated to prevent collision with the arm, while the joints at the cloak's edges were simulated for realistic movement.