Kasper Arnklit Frandsen, an Indie Game Developer well-known for his breathtaking setups in the Godot, continues to showcase the capabilities of the engine with one more incredible project. This time, the creator presented a neat shader-based assembling bridge animation created as part of an experiment with pivot baking for vertex shader animations in Godot.
Furthermore, the author plans to enhance the scene in the future and is considering sharing a tutorial on the animation's creation, so we highly recommend visiting Kasper's Twitter page to stay updated on any future developments.