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Simulating 1,000,000 Individual Enemies In Unity

Need more polar bears.

Sadly, the developer behind this project, known on Reddit as gpusarefast, hasn't shared any details, though the username explains a lot. There's a good chance Unity's DOTS is involved, so for more inspiration, check out a Dynasty Warriors-inspired combat system or a game example where performance was tripled in just one month:

Here are some Unreal Engine 5 examples that use Mass, showcase an arena for a gladiator game, or demonstrate 12,500 projectiles per second against 10,000 AI agents:

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