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Skydance Interactive is Seeking VFX Artist

The studio needs someone who knows Unreal like a champ.

Skydance Interactive is looking for a rockstar FX artist who knows Unreal like a champ. Ideal teammate bleeds FX and pushes the boundaries using Unreal Engine 4 and 3rd party applications like Houdini and RealFlow. Make sure to check out this offer if you have a strong understanding of materials and rendering, a sharp artistic eye and technically minded. 

Responsibilities

  • Create a wide range of high quality visual effects.
  • Optimize effects for performance while retaining look.
  • Work closely with the Art Director and concept artists to maintain visual consistency.
  • Troubleshoot and provide solutions to visual effects related issues.
  • Participate in R&D efforts to develop new techniques and improve the art pipeline.

Requirements

  • 5+ years experience in the game industry with at least two shipped titles as a VFX artist.
  • Proven track record of creating high quality particle effects and materials.
  • Proficient in UE4 and Maya or 3D Studio Max.
  • Experience with Unreal’s Materials, Cascade, Kismet and Blueprint.
  • Strong demo reel or portfolio showcasing your most recent work.
  • Ability to work and contribute effectively and collaboratively in a team environment.
  • Creative problem solving skills for both artistic and technical needs.
  • Experience optimizing visual effects for game-related target platforms.

Pluses

  • Passionate about games.
  • Experience with both PC and console art creation.
  • Experience with Houdini, RealFlow, or other real-time particle and fluid systems.
  • BA, BFA or an equivalent professional certification.

Apply

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