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Sneak Peek: Volumetric Cloud Rendering System in UE4

The Unreal team shared the first glimpse at a new feature coming to Unreal.

Epic Games has recently shared a new video with Quixel Director Teddy Bergsman talking about the team’s mission and the state of Megascans, Bridge, Mixer, and more.

Epic Games' Senior Rendering Programmer Sebastien Hillaire also joined Bergsman to talk about the advanced Sky Atmosphere system, now available in Unreal Engine 4.25, and provide the first look at a cool new feature. The developer presented the Volumetric Cloud rendering system coming to the next version of Unreal Engine.

What do you think about the preview? Share your thoughts in the comments. 

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