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Snow Nanite Tessellation For The Witcher 3's Skellige-Inspired Scene

Michael Gerard is working on his new The Witcher 3-based environment.

Senior Level & Vegetation Artist Michael Gerard, who specializes in creating gorgeous 3D environments using Unreal Engine, continues working on his series of The Witcher 3-inspired scenes. This time, he aims to recreate the land of Skelligle, one of the game's most visually captivating areas with its snow-capped mountains and misty clouds, and shared a small WIP, demonstrating the tessellated snow layer for the future scene.

In the past, he built a Toussaint-inspired environment, testing out UE5.2 and PCG in the process:

Michael Gerard

Michael Gerard

For an in-depth look at Michael Gerard's Unreal Engine 5 workflows and his approach to crafting realistic environment scenes, check out our interviews with the artist, including a breakdown of his Death Stranding-inspired scene and Horizon Forbidden West-based environment:

Michael Gerard

We highly encourage you to visit Michael Gerard's ArtStation page to see more of his awesome works. Also, join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes.

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