logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Square Enix: Final Fantasy 16 Sales Were "in Line with Expectations"

The president dismisses rumors.

Image credit: Square Enix

A transcript of Square Enix's August Q&A session has been published, where the company's new president Takashi Kiryu pushed back against rumors, saying Final Fantasy 16 had met the developer's expectations.

At the beginning of last month, Bloomberg reported that Square Enix wasn't very happy with the game's sales. According to its sources, Kiryu linked it with the slow adoption of PlayStation 5 – the only platform Final Fantasy 16 was launched on.

The performance of its titles overall resulted in a 78.5% decline in operating profit and Square Enix's shares dropping. Naturally, FF16 is not the only one to blame: there are also Marvel’s Avengers and Forspoken, which were met coldly by players.

Now, the transcript (via VGC) reveals that Kiryu was fine with Final Fantasy 16's numbers. After all, the title sold three million copies in the first week.

“This achievement was in line with our expectations,” Kiryu said.

In the session, he also shared his desire to improve Square Enix's profitability by working primarily on its HD games. This aligns with what Bloomberg's sources shared before: Kiryu is going to reduce the number of smaller titles and focus on big-budget games. Moreover, he wants to overhaul the process of assigning producers, but it will take time. 

"In addition, rather than solely attempting to create brand‐new IPs, we intend take a nuanced approach to investment whereby we also identify existing IPs with the potential to be upgraded to AAA status, taking ROI into account as well. In so doing, we hope to establish greater depth to the layers of our portfolio."

Finally, the president wants to continue to grow the company's Publication, Amusement, and Merchandising segments in an attempt to improve profitability.

Hopefully, all these measures will help Square Enix get back on its feet. Meanwhile, we are looking forward to the PC version of Final Fantasy 16 and two story DLCs

Read the original article here and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Camping and Outdoor Props
      by Dekogon

      This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

      Error
      (2000-0001)
    • Zombie VDM Brush
      by Nicolas Swijngedau

      40 hand sculpted zombie detail brushes all contained within one Multi-Alpha brush.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×