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Star Wars Jedi – Survivor will Have Real-Time Lighting and Fast Load Time

Director Stig Asmussen talked about Jedi: Fallen Order's sequel.

The Star Wars Jedi: Fallen Order sequel was announced back in January. Now we know its name – Star Wars Jedi: Survivor. Director Stig Asmussen has revealed what we should expect from it.

Asmussen shared that some ideas for the sequel were around even before Jedi: Fallen Order was finished: combat stances, the story, "how Cal and the crew are going to evolve and grow, how we’re going to approach the worlds and the levels in the game, and expand them and make them more vibrant than they’ve been in the past."

As for the technical side of it, the director said that the current-gen consoles' abilities helped shape the game's visuals and allowed using ray tracing.

"That’s allowing us to do real-time lighting, all the time, at a fidelity that’s well beyond anything that we’ve ever produced before. Since it’s real-time, we get to see the changes as we tweak the lights — immediately, essentially. That means that we have more time to polish, that means that we can iterate more, and we can get better results that feel more filmic."

Asmussen also said the new consoles' powerful drives make loading a lot of content very quick and easy.

"PlayStation 5 has some really interesting haptics on their controller that we’re digging into, and it’s just an easier process in general."

Speaking about the teaser, Asmussen revealed that its purpose is to leave the player with a lot of questions. The game is about survival. Cal and the crew are in dark times and are doing whatever it takes to stay alive.

The director said Respawn is making the game for the fans, it's important to make it "a Star Wars experience that they feel is worthwhile" and fun.

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