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Studio Explains How to Get Flexible, Procedural Control for Unique Effects in Unreal Engine, but Visuals Might Creep You Out

Tuatara Games is watching you.

Artists from Tuatara Games shared how to get procedural control of effects with optimized performance using a creepy-looking bunch of eyes as an example. Well, at least you will remember what to do better.

The studio says that "by baking data directly into a texture, through different channels, you can drive position, scale, and rotation of other elements, unlocking flexible, procedural control for unique effects with optimized performance."

The breakdown showcase also has Unreal Engine's logo and metallic drops, but the eyes hold your attention most effectively.

Tuataraloves sharing tips for artists. From its X/Twitter, you can learn how to create dynamic texture distortion with chromatic aberration, a trick to fake lighting on particles, a breakdown for a raindrops shader, and tricks for adding variety to panning textures and creative distortion effects.

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