logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Studying PBR Material Texture Sets Compression

Don't miss Bart Wronski's latest post on compressing textures. 

Bart Wronski, a specialist in graphics, machine learning, image and signal processing, shared a new post on compressing whole PBR texture sets together based on the strong correlation of those textures.

You can start studying the topic by reading the developer's previous post on decorrelating some of the channels using PCA/SVDs, an idea that is crucial to almost all compression algorithms. He studied dimensions in a decorrelated space with a small amount of information that can be dropped completely, stored at a lower resolution, or quantized.

The latest post is dedicated to redundancy across both the stored dimensions, plus the image space using sparse methods and kSVD algorithm. "From my personal motivation, I wanted to learn more about those sparse methods, play with implementing them and build some intuition," wrote the author.

Wronski presented a simplified and intuitive explanation of “sparsity” and “overcompletness” and showed how to use their redundancy as an advantage. Also, he discussed how you can use sparse approximation methods for tasks like denoising, super-resolution, and texture compression. The post contains an explanation of k-SVD algorithm and discusses the task of compressing PBR material texture sets.

You can find the post here. The author also included some useful links that will let you further explore the topic.  

10 armor Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Insectoid Creature Brush mega Pack
      by Nicolas Swijngedau

      80 insectoid creature mega pack to create a variety of insects and alien creatures in the blink of an eye! Mandibles, horns, limbs, and all the little bits to bring your bugs to life! Just load the brushes, drag them into your scene and you're ready to go!

      Error
      (2000-0001)
    • Veins & Burns VDM Brush
      by Nicolas Swijngedau

      30 hand sculpted veins and burn scars all contained within one Multi-Alpha brush.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×