The project is using Brushify – Beach pack, Fluid Flux, and Ultra Dynamic Sky plug-ins.
3D Artist and creator of Brushify Joe Garth has presented a demo of a marvelous photorealistic beach with real-time water physics made in Unreal Engine 5. The scene is running on a single NVIDIA GTX 1080Ti.
The artist used Brushify – Beach pack, Fluid Flux, and Ultra Dynamic Sky plug-ins for the project. Fluid Flux allows the ocean to utilize real-time water physics, so the ocean reacts realistically to scene objects.
Garth also used Nanite for a performance increase and higher polycounts in the distance and Lumen to create realistic scene lighting and showcase real-time Color Bleeding and Global Illumination.
All of the assets were taken from Brushify – Beach pack, an Unreal Engine level design and environment toolkit that allows quickly building a scene using ready-made optimized game assets and fast-level design workflows.
Additionally, Ultra Dynamic Sky was used for the volumetric 3D clouds and a full 24-hour day and night cycle.
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