A new project by Daniil Spivak.
According to the artist, this amazing ice shader is built using multiple layers of bump offset with different textures, along with POM for the cracks. Daniil also incorporated various gradients to create a sense of depth and applied a Fresnel effect to improve the overall look.
Take a closer look:
Daniil Spivak
Daniil Spivak
Visit the project's page for the nodes and check out Daniil's other great Unreal Engine 5 shader with camera-aware sparkles:
He also has a detailed guide on creating a Borderlands-style shader, demonstrated on Effy, the pirate archer:
Daniil Spivak
Daniil Spivak
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