Daniil Spivak presented his latest project.
Lead 3D Artist Daniil Spivak often uses his free time to create materials in Unreal Engine 5. In his latest experiment, he developed a dynamic glitter shader featuring tiny sparkles that shine depending on the camera's viewing angle.
According to the artist, the material is based on a custom texture where the red and green channels encode the normal direction of each sparkle. The blue channel controls the angle at which each sparkle becomes visible relative to the camera, while the alpha channel functions as a mask to define the sparkle pattern.
"It was a fun exercise to work on this shader and achieve a dynamic, shimmering look without relying on complex geometry", commented Daniil.
Daniil Spivak
Daniil Spivak
Head over to the project's page for videos and node graphs. You can also explore more of Daniil's work on his ArtStation, like this 3D interpretation of Sergi Brosa's Effy:
Daniil Spivak
Daniil Spivak
Daniil has also written a detailed guide on creating this Borderlands-style shader, explaining how to achieve the same look.
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