Have a look at Lincoln Phung's recent work.
Lincoln Phung shared a series of posts highlighting the creation of a cool stylized black hole VFX that draws in a dummy mesh after it's eliminated, from the initial concept to its integration into the game.
He mentioned exploring some exciting techniques during the process, such as blur shaders and the mesh-sucking effect. Have a look at Lincoln's progress below:
Let's hope for a breakdown of this effect in the future, so follow Lincoln on ArtStation to stay updated. If you're interested in creating real-time VFX in Unreal Engine 5, we recommend checking out Tuatara Games' tips.
From easy chromatic aberration technique to trick to fake lighting on particles, a rain drops shader, and tips on adding variety to panning textures and creative distortion effects, there's plenty of valuable knowledge to dive into:
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