Catch up on the latest updates in Substance 3D Painter and see how Substance 3D Designer simplifies game environment creation.
If you're a Substance 3D user looking to stay in the loop, check out the latest blog post by Grant Kay, who explains how Substance 3D Painter streamlines workflows by auto-updating assets and shares expert tips from the teams behind Silent Hill 2 Remake and Helldivers 2, straight from GDC 2025.
Many 3D artists have experienced the frustration of wasting time reloading textures and filters after changes are made to assets. Introduced in Substance 3D Painter 11, Auto Updater fixes this by automatically updating your assets. Just turn on updates for your assets panel, and 3D Painter will instantly reflect changes in images, PSDs, Illustrator files, and materials, ensuring your custom settings stay safe as you iterate.
Since the launch of the Substance 3D Assets library for all subscribers, several new Signature Collections have been showcasing incredible texture creations from a variety of artists. At GDC 2025's Substance Days, Niki Marinov shared how he used Substance 3D Designer to create his Signature Collection of parametric textures inspired by Bulgarian architecture and designed to be used in Unreal Engine 5 game environments:
Also, go behind the scenes of Helldivers 2 and the Silent Hill 2 Remake to discover how Substance 3D tools were used to craft faithful recreations of iconic locations and richly detailed planetary environments, all shared directly by the artists themselves.
In addition, Substance Days featured a presentation by Digital Domain 3D Artist Kasita Wonowidjojo, who shared her approach to crafting materials that tell a story, building them one layer at a time.
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