This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.
Allegorithmic shook things up at SIGGRAPH when NVIDIA’s Iray renderer was brought into Substance Painter. They have done it again with Substance Designer 5.3 (SD 5.3). Artists can now build rich, detailed textures, and render in the same application.
With the new SD 5.3 update, Substance Designer is now an amazing texturing tool and high-end rendering solution, making it an even better tool for artists to show off their creations.
NVIDIA Iray is a high-quality, GPU-accelerated, unbiased path tracer, which combined with Yebis real-time post-processing can allow you to take your renders to the next level.
It’s integrated as an alternative viewport in SD 5.3 so a one-click switch between real-time and Iray rendering is enabled.
Updates also include:
- Complex real life materials: anisotropic, multi-tone car paint, sub-surface scattering, etc.
- True emissive materials.
- Ability to render at unlimited resolution.