Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Allegorithmic shook things up at SIGGRAPH when NVIDIA’s Iray renderer was brought into Substance Painter. They have done it again with Substance Designer 5.3 (SD 5.3). Artists can now build rich, detailed textures, and render in the same application.
With the new SD 5.3 update, Substance Designer is now an amazing texturing tool and high-end rendering solution, making it an even better tool for artists to show off their creations.
NVIDIA Iray is a high-quality, GPU-accelerated, unbiased path tracer, which combined with Yebis real-time post-processing can allow you to take your renders to the next level.
It’s integrated as an alternative viewport in SD 5.3 so a one-click switch between real-time and Iray rendering is enabled.
Updates also include:
- Complex real life materials: anisotropic, multi-tone car paint, sub-surface scattering, etc.
- True emissive materials.
- Ability to render at unlimited resolution.