The project's goal was to learn more about ways to implement Houdini's VAT.
Senior Environment Artist Jorge Lescale has unveiled the results of the recent experiment with Houdini's Vertex Animation Textures in Unreal Engine 5. Using multiple VATs and UE5's Blueprints, the creator has managed to set up cool-looking bouncy objects that respond to a projectile flying into them based on the collision point. According to the author, the goal of the project was to test out the workflows and ways to implement Houdini's VATs for future projects.
You can learn more about the experiment by clicking this link. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.