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Testing Out Real-Time Muscle Simulations in Unity

The project was made by Sakura Rabbit.

Sakura Rabbit, a world-renowned Developer and VFX Artist, who specializes primarily in creating awesome animations, shaders, and visual effects, has recently expanded her portfolio by sharing a new jaw-dropping project. On this occasion, Sakura delved into the realm of real-time 3D muscle simulation, unveiling a digital representation of a human leg bending at the knee with astonishing lifelike realism. As has become her signature, the creator leveraged the power of Unity to bring this project to life.

Earlier, Sakura also presented a magical-looking clothing transformation effecttested out Unity's Adaptive Probe Volumes (APV), showcased a breathtaking winter-themed real-time snow-covering effect, demonstrated a realistic and customizable real-time eye shader, showed a customizable stylized ocean shader, experimented with 3D space distortion, and more. You can check out all of these projects and more by visiting Sakura's Twitter page.

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