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Testing RTX Caustics in Unreal Engine

Have a look at two beautiful experiments with RTX caustics in Unreal.

Young Jo Cho has recently shared a look at his experiments with RTX Caustics in Unreal Engine 4.25. Let's have a look.

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Unfortunately, little is known about the artist's rig or the setup here, but you have to admit that the result in incredible. You can find the original post here

Here's another cool lighting experiment with Unreal lighting and water caustics by Patrick Dyer. The artist used RTX Reflections, Shadows, GI, and Sky-lighting. The scene is powered by a lot of ray-traced rays and it's running at about 24 fps on an RTX 2070. "There are two forms of simple caustics being generated in the scene, one from a light function projected by a set of spotlights, and the other an emissive function on the inline pool material," wrote the artist. You can learn more here

Don't forget to discuss the tests and share your own works in the comments. Join our new Telegram channel where we'll be sharing breakdowns, latest news, awesome artworks, and more.

A set of 256 SF trim brushes for ZBrush, all brushes use 2048x2048 16bit alphas and PSD, Tiff, Jpeg alphas are also included.

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Comments 1

  • Ranga Vishal

    Nvidia never approves indie devs' github access request :(

    0

    Ranga Vishal

    ·4 years ago·

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