Digital Foundry has recently shared an amazing 30-minute study of the way water rendering has changed over the years. The two-part series starts with the early 90s and concludes the story with the possibilities of the last-gen consoles, starting with a look at 16-bit 2D raster tricks on Megadrive/Genesis, Super NES, NES and Game Boy. Actually, the first 3D games implemented water not as a mechanic but as a spectacle for a better and more beautiful experience.
DF Retro returns with a two-part showcase covering the history of water rendering in games, starting from the early 90s to and ending with the last-gen consoles! In this first part, we start with a look at 16-bit 2D raster tricks on Megadrive/Genesis, Super NES, NES and Game Boy.
Digital Foundry
Did you like the video? Let us know in the comments below.